Les cinq prompts vidéo en entier — copiables, avec ce qui les rend fiables – AutomationBoost
◈ 5 prompts complets · copiables

Les cinq prompts, en entier

5 prompts vidéo· Utilisés tels quels· Rien de raccourci

Ce sont les prompts exacts des cinq vidéos, dans leur version complète — pas une reformulation, pas un extrait. Ceux qui ont servi à produire les plans que tu as vus.

Ils sont écrits pour un générateur vidéo. Tu peux les coller tels quels, mais le plus utile n'est pas de les réutiliser à l'identique : c'est de voir ce qui les rend fiables. Un prompt vidéo qui marche n'est pas un prompt joliment écrit, c'est un prompt qui interdit explicitement ce qui casse d'habitude.

Le point commun des cinq

Regarde la fin de chacun : ce sont des interdictions. Pas de texte, pas de logo, pas de doigt en trop, pas de changement de personnage, pas de boucle. Un modèle laissé libre remplit les vides avec ce qu'il connaît le mieux — et ce qu'il connaît le mieux n'est presque jamais ce que tu veux. La moitié d'un bon prompt dit ce qu'il ne faut pas faire.

REGARD — Le plan qui entre dans l’œil

Un portrait qui se termine sur l’iris. Sert d’ouverture ou de dernier plan — c’est le genre d’image qu’on regarde jusqu’au bout.

REGARD
A slow, deliberate cinematic push-in toward the subject's right eye, as if entering his inner universe. He slowly removes a black hood from his head with both hands, revealing the same face and hairstyle from the reference, then holds an intense calm gaze into the lens. Subtle breathing and natural blinking only, no talking, no face morphing, preserve identity throughout. Dark matte-black studio, restrained yellow and violet neon rim light, realistic camera movement, end on an extreme close-up of the eye with the iris filling the frame. No text, no logo, no extra people.
Ce qui fait tenir celui-là

Le verrou d’identité : « preserve identity throughout », « no face morphing ». Sans ces mots, le visage dérive d’une seconde à l’autre et le plan devient inutilisable.

BURGER — Dix secondes de restaurant qui donnent faim

Un format prêt pour un commerce de bouche : accroche macro, coupes rapides, plan héros, appel à l’action.

BURGER
10-second vertical 9:16 viral restaurant video. HOOK 0-2s: extreme macro shot of molten cheese stretching dramatically from a freshly grilled gourmet burger, immediate visual impact. 2-7s: rapid cinematic cuts of sizzling beef, toasted brioche, crispy lettuce, signature sauce dripping. 7-9s: burger assembled and pushed toward camera, steam rising, mouth-watering hero shot. 9-10s: clean bold on-screen CTA: “ABONNE-TOI POUR LE PROCHAIN BURGER”. Fast pacing, premium food commercial, hyper-realistic food textures, realistic physics, no logo.
Ce qui fait tenir celui-là

Le découpage seconde par seconde. Un prompt qui dit seulement « vidéo de burger » rend une image fixe ; celui-ci impose un rythme, et c’est le rythme qui retient.

SHONEN — La transformation, minutée à la demi-seconde

Le plus exigeant des cinq. Deux personnages de référence, une timeline en cinq blocs, et une réplique synchronisée en français.

SHONEN
Use <<<image_1>>> as the EXACT visual reference for the green combat android.
Use <<<image_2>>> as the EXACT visual reference for the teenage warrior.

Preserve both characters' facial identity, hairstyle, clothing, colors, body proportions and mechanical details throughout the entire 10-second sequence.

10-second photorealistic live-action anime-inspired cinematic transformation sequence.

TIMELINE — EXACTLY 10 SECONDS:

0.0–2.0s — OPENING:
Extreme low-angle close-up of <<<image_1>>> lying motionless on the devastated battlefield, his green mechanical head visible on the ground. Dust moves slowly through the air. <<<image_2>>> stands nearby, staring at him with intense emotion.
<<<image_2>>> says clearly in French:
« Viens au secours de ce que tu aimes. »
Natural French lip-sync, emotional male voice.

2.0–4.0s — THE TRIGGER:
A large armored boot suddenly enters the frame and pins <<<image_1>>>'s head against the ground for a brief moment. No blood, no gore, no graphic injury.
Immediately cut to <<<image_2>>>'s face.
His expression changes from sadness to overwhelming rage.
His fists clench.
The environment becomes unnaturally silent.

4.0–6.0s — TRANSFORMATION:
<<<image_2>>> screams with overwhelming rage.
His black hair rapidly transforms into bright pale-golden hair.
His eyes become vivid electric blue.
A brief red flicker appears inside his pupils during the transformation.
His hair rises dramatically.
A gigantic golden-white aura erupts around his body.
Lightning forms around him.
Dust, rocks and debris violently levitate.
Camera rapidly pushes toward his face during the scream.

6.0–8.0s — TOP-DOWN SHOT:
Hard cinematic cut to a high overhead camera looking directly down at <<<image_2>>>.
His enormous golden-white aura expands outward in a circular shockwave.
Rocks float around him.
Lightning branches through the aura.
The battlefield becomes illuminated by the transformation.
Slow cinematic rotation around the top-down composition.

8.0–10.0s — FINAL TRANSFORMED SHOT:
Cut to a dramatic frontal medium-wide shot.
<<<image_2>>> stands completely still with BOTH ARMS EXTENDED outward.
His gaze remains fixed directly toward the enemy.
His expression is calm, powerful and determined.
His pale-golden hair moves naturally in the energy wind.
His mechanical LEFT ARM retains the exact design from <<<image_2>>>, with subtle violet energy lines glowing inside its technical channels.
Powerful electric arcs jump between his mechanical arm, shoulders and surrounding air.
Golden-white aura violently surrounds him.
End with an intense close-up of his electric-blue eyes.

STYLE:
ultra-photorealistic live-action anime-inspired movie, premium Hollywood VFX, realistic skin and hair physics, physically accurate mechanical materials, cinematic depth of field, anamorphic lens, volumetric dust, dramatic storm clouds, realistic lightning, spectacular energy effects, extremely detailed, epic transformation, vertical 9:16.

IMPORTANT:
<<<image_1>>> = green combat android.
<<<image_2>>> = teenage warrior.
Do not swap identities.
Do not change their clothes or physical appearance.
No gore, no blood, no graphic injury.
No subtitles, no logos, no text.
No additional characters.
Maintain visual continuity between every shot.
Ce qui fait tenir celui-là

Les références nommées (`image_1`, `image_2`) et la répétition explicite « preserve facial identity, hairstyle, clothing ». Sur dix secondes, un modèle qui n’a pas cette contrainte change de personnage en route.

NEON — Chanter et danser sans que les mains partent en vrille

Performance filmée, sphère d’énergie en lévitation au-dessus du doigt.

NEON
SEEDANCE — SINGER + DANCE + ENERGY ORB

A charismatic futuristic male singer performing an energetic dancehall track while singing directly to the camera.

The character continuously sings and dances at the same time, with natural mouth movements synchronized to the vocals, expressive facial performance and confident stage presence.

ENERGY ORB: the performer holds one hand slightly forward while a small glowing spherical energy orb levitates directly above the tip of his index finger. The orb remains perfectly suspended without touching the finger, rotating slowly and emitting a powerful luminous aura, subtle sparks and swirling energy particles. The energy orb pulses rhythmically with the music. During the choreography, he smoothly moves his hand while keeping the orb floating above his fingertip.

PERFORMANCE: energetic dancehall choreography, rhythmic footwork, shoulder movements, body bounce, coordinated arm gestures, confident movements, singing continuously while dancing. The hand holding the energy orb remains clearly visible during key shots.

CAMERA: dynamic music-video editing, close-up of the face while singing, macro shot of the glowing orb above the fingertip, medium shot showing singing and dancing, full-body choreography shot, low-angle hero shot, smooth camera orbit, tracking shot, quick push-in toward the orb synchronized with a musical beat.

VISUAL STYLE: premium futuristic techwear, black outfit with vivid orange and electric-blue accents, subtle metallic details, neon urban night environment, cinematic lighting, atmospheric haze, wet reflective pavement.

ENERGY EFFECT: bright concentrated spherical energy, electric-blue and warm-orange glow, swirling particles, subtle sparks, volumetric light, realistic illumination on the character's hand and face.

IMPORTANT: same character identity throughout, stable face and hands, natural anatomy, fluid dance motion, realistic physics, orb stays precisely above the index finger, no extra fingers, no duplicated hands, no character transformation.

VIDEO: cinematic music video, high-energy dancehall performance, fluid motion, strong rhythm synchronization, premium visual effects, vertical 9:16, viral TikTok/Reels aesthetic.
Ce qui fait tenir celui-là

La liste des interdits anatomiques : « no extra fingers, no duplicated hands ». C’est le défaut le plus fréquent dès qu’une main est au premier plan, et il ne se corrige pas au montage.

COMBAT — Un plan-séquence de combat, sans coupe

Dix secondes en une seule prise, avec deux téléportations qui doivent se lire comme des disparitions et non comme de la vitesse.

COMBAT
10s | 16:9 | ONE CONTINUOUS TAKE | Hyper-realistic REAL LIVE-ACTION.
CHARACTER A <<<image_1>>>= attacker.
CHARACTER B = main fighter.
COMBAT DNA: Fast, fluid, cinematic close combat. Both characters remain physically consistent with realistic anatomy, weight, momentum and impact reactions.
00:00–02.0 — TELEPORTATION BEHIND THE BACK:
Character A launches a fast attack toward Character B. B narrowly evades the strike → at the exact peak of the attack, B INSTANTLY DISAPPEARS from directly in front of A → immediately REAPPEARS DIRECTLY BEHIND A'S BACK at extremely close distance.
The teleportation occupies approximately 2 seconds of screen time but the actual displacement itself is instantaneous.
A's attack continues naturally into empty space. B is already behind A and immediately prepares the counter.
NO portal, NO smoke, NO flash, NO energy beam, NO magic circle, NO clone, NO afterimage. Only ONE B exists.
00:02–04.5 — FIRST COUNTER:
B catches A's attacking arm from behind → redirects A's momentum sideways → short controlled counter-strike to the torso → A stumbles forward → B immediately repositions, never posing or stopping.
00:04.5–06.5 — SECOND EXCHANGE:
A rapidly turns and attacks again → B blocks and exchanges several extremely fast close-range strikes → A creates distance → both remain in continuous combat movement.
00:06.5–08.0 — SECOND TELEPORTATION + COUNTER:
A suddenly charges B with another powerful strike → B disappears INSTANTLY from A's line of attack → B REAPPEARS DIRECTLY BEHIND A'S BACK again → before A can turn, B catches/deflects the attacking arm → rotates A's momentum → delivers a precise counter-strike to the torso → A is forced forward by the redirected momentum.
This is the SECOND distinct teleportation sequence.
00:08–10.0 — CONTINUATION:
A staggers forward and immediately tries to recover → B follows without posing → both characters continue moving through the environment → camera rapidly widens while maintaining visual continuity → CUT MID-MOVEMENT.
TELEPORTATION RULE:
Both teleportations must be unmistakably different from normal super-speed. B must completely disappear from Position 1 and instantly appear behind A. No visible travel path between the two positions.
CAMERA:
Continuous handheld cinematic camera → close combat tracking → rapid whip-pan during each teleportation → camera reveals B already behind A → immediate close follow during each counter. NO CUTS, NO CAMERA RESET, NO STATIC SHOT.
ACTION LOCK:
ATTACK → TELEPORT BEHIND → DEFLECT → COUNTER → EXCHANGE → ATTACK → TELEPORT BEHIND → DEFLECT → COUNTER → CONTINUE MOVING.
END DIFFERENT FROM START. NO FREEZE, NO VICTORY POSE, NO LOOP.
Ce qui fait tenir celui-là

Les interdits explicites : « NO portal, NO smoke, NO flash, NO clone, NO afterimage ». Un modèle laissé libre ajoute un effet magique et casse l’idée. Et la règle finale — « END DIFFERENT FROM START, NO LOOP » — évite le plan qui revient à son point de départ.

Comment s'en servir sans les recopier bêtement

  1. Garde la structure, change le sujet. Le découpage temporel du prompt BURGER marche pour n'importe quel produit. Remplace le burger, garde les secondes.
  2. Garde toujours les interdits. C'est la partie qu'on a envie de supprimer parce qu'elle est moche. C'est celle qui fait la différence entre un plan utilisable et dix générations perdues.
  3. Nomme tes références. Quand deux personnages doivent rester identiques d'un bout à l'autre, il faut le dire, avec des identifiants, et le répéter.
  4. Impose une fin différente du début. Sans ça, beaucoup de générations reviennent à leur point de départ et la vidéo tourne en rond.
Ce qu'un prompt ne peut pas faire

Aucune formulation ne rattrape une idée faible. Ces cinq-là fonctionnent parce qu'ils décrivent une intention précise — entrer dans un œil, donner faim, montrer une bascule — pas parce qu'ils sont longs. Un prompt de trois mille caractères sur une idée floue rend trois mille caractères de flou.

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PROMPTS | TONY PAYET / AUTOMATION BOOST | 2026

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